Star6 1.1: The Quantize Dimension!
We’re excited (and a bit surprised) to report that Star6 1.1 has hit the App Store – a quicker-than-expected approval of the update has left us scrambling a bit! This is a substantial release, many new capabilities, but for my money, the #1 new feature is quantizing; specifically, quantizing when you jump from one sample to another.
Jumping between samples is a core activity when you’re jamming out with Star6. In release 1.0, you had to hit the sample button at exactly the right instant to keep your music “on the beat” … tough to do, even for experienced DJs. In Star6 1.1, jumping between samples is automatically quantized. You simply select what beat interval you want to quantize on, from 1/16th of a beat up to 4 beats. Then when you jump from one sample to another, Star6 automatically delays the jump so that your sound stays lined up on the beat interval you selected.

Besides keeping you lined up on the beat, quantizing also makes it possible to easily alternate between two samples, playing, for example, 6 beats from sample A followed by 2 beats from sample B, and back again. For me, this one feature makes Star6 1.1 a huge improvement.
Another big win in 1.1 is a raft of BPM-related changes. First of all, we’ve put the BPM control right on the main process screen. This control works in three different modes. First, you can touch the + or – buttons to move up or down a single beat at a time. Next, if you touch and hold, you get “alarm clock mode” where the BPM moves up or down faster the longer you hold. And finally, we’ve added a very nice scrubbing mode: if you touch and hold the BPM button, then move up or down, BPM follows that movement. So you can move from 120 BPM to 303 BPM in a split second by moving your finger up an inch — fun!
Also new on BPM is the ability to control whether pitch varies with the BPM change. Previously Star6 always used granular synth magic to keep the pitch the same, but in 1.1 you can toggle it so pitch varies up and down with the BPM. This can produce some great effects (think James Brown as fast chipmunk) but also causes less distortion when you modify the BPM on certain types of music. For example, if you’re working with the ambient loops from FM3’s Buddha Machine, BPM changes work much better in “vary pitch” mode.
Previously, Star6 would force all samples within a session to run at the same BPM. In Star6 1.1, you can now vary the BPM for each sample. This is helpful when you’re working with samples that are less beat-driven than the typical club / dance music — again the Buddha Machine samples come to mind. And finally, we’ve added a tap-to-BPM bar on the options screen, so you can easily match speeds with the music you’re listening to.
![]()
One more notable change to Star6’s control interface is around the reset button. Star6 has always had reset, which returns the six granular synth settings back to their starting (neutral) position. In 1.1, the reset button has been expanded to also reset effects and reversing; so if you have a sample playing with synth effects plus DSP effects plus running in reverse, a single tap of reset puts everything back to neutral. What’s even more powerful in 1.1 is that, if you tap reset again, it “un-resets”: that is, all those processes and effects you just turned off are turned back on in a single click. This makes some really amazing toggles possible, from wildly crunched to original sample, back and forth, just by toggling reset.
We’ve added support for downloading and installing entire sample packs in a single click, via Mobile Safari or from within Star6’s News area. We did this by registering a custom protocol, star6://, when the app installs. If you then click on a star6:// link within Mobile Safari, it automatically loads Star6, downloads the sample pack, and creates a new session for those samples. The format of a sample pack isn’t complex, just a zip file with the samples and some optional metadata, so you can publish your own star6:// downloads if you choose to.
You’ll notice a fairly significant change to Star6’s look and feel in 1.1. We had a chance to sit down and walk through Star6 with Apple’s Eric Hope, an iPhone User Experience Evangelist, at the recent Tech Talk in Seattle. Eric enjoyed Star6’s rather unique and non-standard styling and colors, but suggested a more rounded, 3D look. We’ve taken Eric’s advice and think you’ll like the results. We’ve also cleaned up many other aspects of the UI and UX, particularly the session listing screen.
All in all, in our most humble opinion, Star6 1.1 is twice as much fun! Let us know what you think.








